MuppetsGuild
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Northrend Beasts - Phase 2: An Alternative Strategy

Go down

Northrend Beasts - Phase 2: An Alternative Strategy Empty Northrend Beasts - Phase 2: An Alternative Strategy

Post  Kr Mon Aug 17, 2009 12:53 am

This strategy is entirely different to our current one, and takes a lot of ideas from the Twin Emperors encounter in AQ Temple. The end result of this strategy should involve both Jormungars dying around the same time. It splits Melee and Ranged DPS and makes use of the melee tanks as runners (will need 2 melee tanks).

The important thing to note here is that the mobile Jormungar only ever does its debuff to whoever is tanking it. The stationary Jormungar does its debuff to whoever is tanking it and those within 10 yards of that tank.

Once Gormok is dead, healers and ranged dps should group tightly about 10 yards from the door (where we usually sit and buff). Melee DPS should remain in the centre of the room waiting for Acidmaw to spawn. The melee tanks should pick up Dreadscale and bring him round the right side of the room and the ranged tank should stand on the opposite side awaiting Acidmaw. Once Acidmaw spawns melee DPS should give the ranged tank time to gain some threat, and then engage. Ranged DPS should open fire on Dreadscale.

At this point Acidmaw will be firing Acid Spit at random targets (single target spell, no debuff) and firing Paralytic Spray at the ranged tank (debuffs anyone within 10 yards of the target with Poison).

Dreadscale will be putting Burning Bile on a the tank with Burning Bite and do fire damage in a frontal cone at the tank and anyone in that cone.

The Jormungars will use Paralytic Spray and Burning Bite at the same time. When they do this, it's time for the tricky part. Once one melee tank has been debuffed, the other will taunt Dreadscale off. The debuffed tank should then run to the ranged tank to cure him of the poison, and then get back to Dreadscale. This cures the ranged tank, allowing him to move for the swap.

When the swap happens, the ranged tank will need to move to pick up Dreadscale. Melee DPS should give a few seconds and then open DPS on the now stationary jormungar. One of the two tanks should pick up the now mobile Acidmaw and ranged DPS should open fire. Melee always on stationary, ranged always on mobile. The other tank should move to the ranged tank and stand on him.

Now Acidmaw will be using Paralytic Bite on the melee tank and doing frontal cone poison damage to the tank and anyone else in the cone (just the same as Dreadscale when mobile).

Dreadscale will be doing Fire Spit (like Acid Spit) on random targets, and doing Burning Spray (like Paralytic Spray) to the ranged tank and anyone within 10 yards.

This time when Paralytic Bite and Burning Spray are used, the melee tank who is standing on the ranged tank will pick up Burning Bile, run to the tank at Acidmaw and cure him of his poison, before returning to the ranged tank.

Keep doing this and with equal DPS from melee and ranged, the Jormungars will die at the same time. Debuffs will be controlled and effectively used so long as people allow all tanks to get sufficient threat after the swap.

If you are unsure about the abilities, check up wowhead. I haven't missed anything out I don't think.
Kr
Kr

Posts : 23
Join date : 2009-06-05
Age : 38
Location : Brighton, UK

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum